prompt-engineering

Advanced prompt engineering techniques including Anthropic's official best practices and research-backed persuasion principles.

Includes:

  • Few-Shot Learning - Teach by showing examples

  • Chain-of-Thought - Step-by-step reasoning

  • Prompt Optimization - Systematic improvement through testing

  • Template Systems - Reusable prompt structures

  • System Prompt Design - Global behavior and constraints

Persuasion Principles (from Prompting Science Report 3arrow-up-right):

Principle
Use For
Example

Authority

Discipline enforcement

"YOU MUST", "No exceptions"

Commitment

Accountability

"Announce skill usage", "Choose A, B, or C"

Scarcity

Preventing procrastination

"IMMEDIATELY", "Before proceeding"

Social Proof

Establishing norms

"Every time", "X without Y = failure"

Unity

Collaboration

"our codebase", "we both want quality"

Key Concepts:

  • Context Window Management - The window is a shared resource; be concise

  • Degrees of Freedom - Match specificity to task fragility

  • Progressive Disclosure - Start simple, add complexity when needed

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