prompt-engineering
Advanced prompt engineering techniques including Anthropic's official best practices and research-backed persuasion principles.
Includes:
Few-Shot Learning - Teach by showing examples
Chain-of-Thought - Step-by-step reasoning
Prompt Optimization - Systematic improvement through testing
Template Systems - Reusable prompt structures
System Prompt Design - Global behavior and constraints
Persuasion Principles (from Prompting Science Report 3):
Authority
Discipline enforcement
"YOU MUST", "No exceptions"
Commitment
Accountability
"Announce skill usage", "Choose A, B, or C"
Scarcity
Preventing procrastination
"IMMEDIATELY", "Before proceeding"
Social Proof
Establishing norms
"Every time", "X without Y = failure"
Unity
Collaboration
"our codebase", "we both want quality"
Key Concepts:
Context Window Management - The window is a shared resource; be concise
Degrees of Freedom - Match specificity to task fragility
Progressive Disclosure - Start simple, add complexity when needed
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